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Old Aug 28, 2007, 01:56 AM // 01:56   #1
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Default Ranged attacks (Yay!)

Some facts:
#There is a generic attack skill type for melee:
*Strengh: Most attacks are 'melee' attacks.
*Tacticts: Most attacks are 'melee' attacks. Some of them require a weapon to work or fully work - like a sword or a hammer- though.
*Warrior unlinked: Melee attacks too.
*Scythe mastery: MANY melee attacks.
*Critical strikes: One melee attack. (Yay!)

#Some preparations already affect many attacks (like apply poison)

#GW:EN adds a new skill type: Ranged attacks
*They are a generic attack type for ranged weapons. They work for bows, spears, wands and staves.

So now there is a generic attack mechanic for ranged weapons!

Why not to make Expertise, Unlinked and maybe some sear mastery and marksmanship ones (ONLY A FEW, the ones that would be not much of a trouble) into Ranged Attacks like those:
http://wiki.guildwars.com/wiki/Ranged_attack


Any 'overpowerness' would be fixed by making some of their conditions ask for a 'while using a bow' or 'while using a bow or a spear' to prevent abusing of wand and stave speed and range. Like some tactics attacks already do.

- Here are the Expertise ones:
*Distracting Shot
*Point Blank Shot
*Zojun's Shot
*Oath Shot

- And here the Unlinked
*Called Shot
*Dual Shot

- And here attacks linked to titles instead of attibutes
*Triple Shot
*Spear of Fury

Won't ou like to give it a try? It would allow many possibilities and more profession combinations!

Last edited by MithranArkanere; Aug 28, 2007 at 02:00 AM // 02:00..
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Old Aug 28, 2007, 03:58 AM // 03:58   #2
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While some wouldn't make sense as general ranged attacks (Triple and Dual Shot), I do think the concept of a generic ranged attack is a good one.
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Old Aug 28, 2007, 02:56 PM // 14:56   #3
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Yeah, that's why I suggest only some of them. And other with conditions would require a type of weapon (bow, spear, etc) in order tho unleash the effect.
For example:

Distracting Shot
Ranged Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If you have a bow or spear equipped and the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

This would allow interrupting with a wand, but won't disable unles you use a bow or a spear.


Distracting Shot
Ranged Attack. If you have a bow or spear equipped and Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

This would make the skill work only with Spear and Bows.


Distracting Shot
Ranged Attack. If you have a bow or spear equipped and Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If you have a bow equipped and the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

This would make the interruption work with bow and spear, but the disabling only with bow.


See what I meant?

Last edited by MithranArkanere; Aug 28, 2007 at 02:59 PM // 14:59..
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Old Aug 28, 2007, 03:16 PM // 15:16   #4
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I totally agree. I just noticed that a R/P with spear and a pet is great in general PvE when I was makng Cartographer in Tyria. And yes, why there is ,,Melee Attack'', but not that many ,,Ranged Attacks''. Assassins, Warriors and Dervishes, for example, have some melee attacks - Whole list (not that small list) is here: http://gw.gamewikis.org/wiki/Category:Melee_Attacks. And why no ranged attacks? O_o Paragons and rangers SHOULD have them!
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Old Aug 28, 2007, 03:46 PM // 15:46   #5
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As long as Distracting Shot stays confined to the Bow... That skill is strong enough as-is, without placing it on a character that can actually deal damage, too.
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Old Aug 29, 2007, 12:49 PM // 12:49   #6
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Of course some balancing shoul take, as I've said not all of them, just some, probably the ones less used by the own profession.
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Old Aug 29, 2007, 02:15 PM // 14:15   #7
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Not a bad idea provided all balancing issues are taken care of.
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Old Aug 29, 2007, 06:47 PM // 18:47   #8
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Can barrage become a ranged attack?

I like this idea, but adrenaline attacks should remain bound to spear mastery.
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Old Aug 29, 2007, 08:05 PM // 20:05   #9
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I liked the idea of the Ranged attacks, but as far as attacks like Triple Shot, Barrage, and Spear of Fury, those should probably stay as they are. I can't imagine one Paragon chucking three to six spears at a crowd of people. Spear of Fury is already set as a Spear Attack, but other adrenaline gaining skills like it coming in the form of Ranged Attack would be nice to see.
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